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Persona 4: Arena : ウィキペディア英語版
Persona 4 Arena

|director=Kazuhisa Wada〔
Takumi Iguchiya
| artist = Shigenori Soejima
| composer = Atsushi Kitajoh
Shoji Meguro
| series = ''Megami Tensei'' (Main)
''Persona'' (Sub-series)
| writer = Teppei Kobayashi
| engine =
| released = Arcade
PlayStation 3, Xbox 360
PlayStation Network
| genre = Fighting, Visual Novel〔http://www.gameinformer.com/games/persona_4_arena/b/ps3/archive/2012/08/07/only-hardcore-players-are-permitted-beyond-the-velvet-room.aspx〕〔http://www.joystiq.com/2012/08/08/persona-4-arena-review/〕〔http://www.usgamer.net/articles/atlus-four-new-persona-games-confirmed-for-north-america〕
| modes = Single-player, multiplayer
| platforms = Arcade, PlayStation 3, Xbox 360
}}
, is a 2012 fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360. Based on Atlus' ''Persona'' role-playing video game series, ''Arena'' serves as a direct sequel to the 2008 title, ''Shin Megami Tensei: Persona 4'', additionally featuring characters from its predecessor, ''Shin Megami Tensei: Persona 3''.
The game was released in Japanese arcades in March 2012 and was later released for consoles on July 26, 2012 in Japan, August 7, 2012 in North America, and August 28, 2013 in Europe. A sequel, ''Persona 4 Arena Ultimax'', was released in Japanese arcades in November 2013 and was released for consoles in August 2014 in Japan, September 2014 in North America, and November 2014 in Europe. ''Persona 4 Arena'' is the first game of the series to drop the ''Shin Megami Tensei'' label for its North American release, reflecting its status as a spin-off of the main series.
Atlus requested Arc System Works' collaboration to make ''Persona 4 Arena'', with Atlus handling the story and Arc System Works handling the gameplay. ''Persona 4 Arena'' became one of the fastest selling fighting games in Japan with 90% of its stock sold in its debut week. Reviews for the game were positive with critics praising the gameplay and graphics employed, while the length of the story mode was criticized.
==Gameplay==

As a fighting game, the controllers buttons have their own respective actions using four buttons. While characters are able to perform attacks on their own, they are also able to call their Personas to assist them during battles. Should the Persona be attacked by the opponent, the player will lose a blue card situated below the health bar. Following four attacks, the player will be unable to use Persona for a short time.〔 Some attacks can also have status elements such as poison in which the opponent suffers damage over time.〔
Through button combinations, characters are able to perform a series of special attacks as well as defend themselves for a prolonged time. The strongest attack is the "Instant Kill" which can immediately defeat the opponent if the attack connects.〔 However, these types of techniques are limited as a result of using the "SP Gauge" which is at the bottom of the screen in the form of blue bars. When the character has low life left, they enter into the "Awakening State" that refills the SP Gauge and increases the character's defense. Below the life bar there is the Burst Gauge which gives access to other forms of the Persona Attacks as well as refil the SP Gauge depending on how it is used.
The console versions also feature a story mode and an online mode, with the former giving multiple campaigns that focus on a single character. When first starting the game, only four character campaigns are available, requiring the player to complete to unlock more.〔 Across the story, the player is given the option of choosing answers for questions which can result in a different ending from the regular one.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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